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Game dreams

Friday night, I dreamed an RPG. Or, at least, the basic broad strokes of one.

Zil and I have been watching a lot of Chuck lately. This apparently triggered a dream about secret agents and spies with weird knacks, powers and features. As the dream progressed, it turned into a game design.

The game is called Sleepers. All the players are sleeper agents for an intelligence agency. They're all in deep cover doing spy things. You go from your basic undercover spy, to guys with Intersect type things in their heads, through brainwashed Dollhouse-esque characters who don't know they're agents until they hear their trigger phrase, and down into really weird stuff.

Each character would be made with a small number of points. To get more, the character takes negative features - things like being activated by a trigger phrase, being a double, or even triple agent, having arrival agency have your loved one hostage, etc. The GM would have to figure out how big a bonus to give for each drawback. The idea is to get characters with really odd situations. In return, they can use the points on either becoming super awesome in attributes, or (in my mind, better), coming up with wacky spy powers. I had more examples from the dream, but I've lost them now.

For attributes, since we're talking spies, I figure we should assume that they're all universally highly trained in all combat skills. Any spy can take out a non-spy, and spy on spy competition comes down to finding another edge. Strength and Dexterity would have to be on the table, as would something like Intelligence (for code cracking, hacking, etc.) and maybe some sort of social/lying/acting attribute.

Anyway, this more or less popped into my head when I woke up Saturday morning. I think I could make something out of it.

Of course, I just found out that the ACUS game submission deadline is this week, so the question is, can I fill in the gaps and smooth it out by the end of the week?

Comments

( 9 comments — Leave a comment )
corwin77
Jan. 25th, 2010 01:44 am (UTC)
Since I want to play in this game I am willing to help you smooth. Let me be your sandpaper baby!
misslynx
Jan. 25th, 2010 02:46 am (UTC)
Is it wrong that your icon looks to me like Linus finally lost it while waiting for the Great Pumpkin one Halloween night? Yes, I know, they're some kind of monster heads, not pumpkins, and that's a cape, not a security blanket, but still, at first glance....
corwin77
Jan. 25th, 2010 03:06 am (UTC)
It is actually from an awesome D&D webcomic called Order of the Stick.
misslynx
Jan. 25th, 2010 02:45 am (UTC)
Sounds like very cool idea! If you end up running a game like that locally at some point, I'd be very interested.

BTW, in semi-related news (well, gaming-related anyway), have you checked out Gamers Help Haiti? Even aside from the charitable aspects, there are some games in that bundle I'm really looking forward to trying. I think I will probably run a Kerberos Club (Victorian superheroes!) game once my current Deliria game finishes.
curgoth
Jan. 25th, 2010 04:56 pm (UTC)
When the current NVF game finishes, I'll be checking with the crew about what to do next - another NVF game (possibly a sequel), or something else.

I looked through the Drive Thru RPG stuff, and couldn't actually find that much that interested me.
night__watch
Jan. 25th, 2010 11:57 am (UTC)
standing on your left shoulder
All you *have* to have done is to be able to make a snazzy write-up for your idea -- you don't have to have a "polished" idea until the night before!
curgoth
Jan. 25th, 2010 04:56 pm (UTC)
Re: standing on your left shoulder
Well, I at least need to have the char-gen stuff worked out. That, plus a plot, is pretty much all the prep I ever do...
a2macgeek
Jan. 25th, 2010 05:41 pm (UTC)
It sounds like a cool game!
thegiantkiller
Jan. 25th, 2010 10:38 pm (UTC)
I'd try that!
( 9 comments — Leave a comment )

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