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And in my copious free time...

Anyone interested in starting up a diceless tabletop RPG with me? I've got an idea for some potential plots. I'd be using something vaguely like the Amber system. Specifically, though, I'm not going to tell the players the mechanics behind thier characters; tell me your character concept, and what you want to be good at, and any possible drawbacks, and I'll work out the mechanics, and give you back a list of things you know you're good at, and powers you know you can use. Advancement will be handled in an Amber DRPG style - you'll tell me what things you want to get better at, and I'll see what you can afford. You'll find out if you can do new things when you try to do them.

I'd be looking to run a game in either the Neren/Caecern setting or the Nano-Victorian future. Games would be run in Toronto roughly monthly, most likely on sundays as time allowed.

Anyone interested? If people are, and have an interest in either setting, I can break down some archetypes for character ideas.


( 14 comments — Leave a comment )
Jan. 16th, 2008 08:37 pm (UTC)
I'd be into that.
Jan. 16th, 2008 09:23 pm (UTC)
On advancement: I've always preferred the concept of "I decide how you advance based on what you can afford and what you've been doing".

The whole "I want to be able to do this so I can, if I have enough points, even though I've never tried before" has always irked me.
Jan. 16th, 2008 10:01 pm (UTC)
I concur. This is exactly how my game (will) work. You know, if it lasts the eight years that it will take for all my plotz to take shape. *sigh*
Jan. 17th, 2008 03:15 am (UTC)
Hmm. I'm trying to think of how to balance that against the need to let people tell me they want to learn new powers and be aware that they are advancing. More pondering is needed.
Jan. 16th, 2008 10:03 pm (UTC)
Sounds intriguing. I'll have to become familiar with the Amber system.
Jan. 17th, 2008 02:41 am (UTC)
If I do it right, the system should be mostly invisible...
Jan. 16th, 2008 10:26 pm (UTC)
Maybe when I can drive again, lol. Until then, no TO for me.
Jan. 16th, 2008 10:38 pm (UTC)
I'm going to say maybe. I'd love to play but I don't want to compete for game time.
Jan. 17th, 2008 02:24 pm (UTC)
Well, I don't know when I'll be starting this up. I'll wait to set the start date until you've got a date for the last D&D session.
Jan. 16th, 2008 11:12 pm (UTC)
I'd love to but I don't know about Sundays. The buses stop running in my neck of the woods at 7pm. So either I'd have to be back here by 6ish or I'd need to stay over and leave the next morning. Though in warmer weeather I'd be ok with walking back from the GO bus terminal.

Meaning sure I'm in.
Jan. 16th, 2008 11:27 pm (UTC)
will you accept newbies? If so, i'd be interested in joining in :)
Jan. 17th, 2008 03:09 am (UTC)
no gaming experience should be necessary
Jan. 17th, 2008 01:03 pm (UTC)
What does it use instead?
Does it use some sort of pseudo random number generator? Draw a number from a hat?
A couple of R2D2s from the Trivial Pursuit Star Wars Edition? Or is it all just whatever Curgoth wants?
Jan. 17th, 2008 01:45 pm (UTC)
Re: What does it use instead?
No randomness. I'll compare stats, and based on how the players describe their characters' actions, decide if it works or not. The uncertainty comes form the fact that the players don't know exactly what they're capable of.
( 14 comments — Leave a comment )

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