- 1 Anathem by Neal Stephenson
- The first quarter of the book slogs. I was getting ready to track down Stephenson and pummel him for making me push through all of his made up jargon. After a while, though, it all starts to make sense as the brain figures out where he's pulling references from, and for the most part, the plot overrides the annoying bits. The premise and science are interesting, and done in a way I don't think I've seen before, which is always nice. And, for a Stephenson book, it actually has a reasonably satisfying ending.
- 2 Soon I Will Be Invincible by Austin Grossman
- Mwa Ha Ha HA! *ahem* A solid deconstruction of the superhero vs. supervillian genre. More serious, but with less social commentary than From the Notebooks of Doctor Brain.
- 3 Down and Out in the Magic Kingdom by Cory Doctorow (eBook)
- I got less out of this than some might - I have no nostalgic fondness for Disney, and I've never been to one of their theme parks. The whole whuffie idea is interesting, but I found I wasn't terribly emotionally invested in any of the characters.
Slot 1: Agents of the Argent Rose Candy cigarettes really did improve this game. It's set in 1920s era France ruled by Corwin, behind his…
1 : Agents of the Argent Rose: "City of Ghosts" ----------------------------------------
----------- 2 : The Nano-Victorian Future: On the Wings…
The full write-up for Sleepers is up, with all the rules and, most notably, sample characters. Not only is Sleepers the game for spies and secret…